Question #1: What do you think is the most significant point Jesse Schell makes in Part 1 of this three part video series? (Hint: highly subjective and multiple different answers are possible.)
I think that Schell is trying to show people the potential profits/revenue of the gamification industry, which is happening now and its possible impact in the future. The way Schell prove his point by using facts, math and humor made me realize how fast this industry is really growing and its potential. I was surprise at how fast gamification is growing and how big a part it’s going to play in our future. I always knew that online games make a lot of profits but I had no idea that they made so much and in such a little time; the possible future for this could be endless. I think that Schell is trying to also show how websites, like Facebook, use gamification to increase there profits/revenue, which can be a good or bad thing.
Question #2: Why is psychology an important part of game design and what examples does Schell provide of how psychology has informed game design?
Psychology is very important in promoting and marketing games. Schell says that playing a game online on sites like Facebook, that lets you play with your real friends and shows the results of everyone, makes it seem more real and authentic. Why? Because the players are thinking that it must “worth while” because “I spent time on it” so it “must be valuable” because time and possible money have been gone into playing this game. However, the problem with this is that people go to games to escape from reality but instead games are breaking through to reality with games such as guitar hero and webkinz. Schell even show how simple everyday reality has been made into a game with things like the point system in Weight Watcher’s, a game within a game like Fantasy football and a game with a prize at the end like Geo caching.
Question #3: Schell proposed that “school is a game.” What does he mean by this and how are you already using gaming principles in your classroom based upon his assertion?
I agree with Schell that “school is a game” because in a way, schools give out grades, that sometimes come from points, that will determine if a student fails or passes and move on to graduate. I plan to become a mathematics teacher and it will be easier and even fun for my future students if I somehow incorporate games into my lesson plans. Converting grades into points, having reward systems, and having lesson plans that include games or entirely made up of games will increase student attendance and grades. Why? I think that it is because students like to play games because they are easy to understand and fun to plat. For the teacher, it becomes easier to track progress and convert the points to grades. In addition, students and teachers can use this system to get out of old boring routine and increase involvement.
Question #4: Do you believe in Jane McGonigal’s assertion that games can make a better world? Defend your stance with examples and ideas from the video and your own personal experience.
Jane McGonigal video was very interesting for me because I don’t know much about games nor do I play them. I was really surprise at how she describes the emotions and facial expression on a gamer who is about to get a sure epic win. I agree with her in saying that gamers “feel that we are not as good in reality as we are in games.” This is why I do not fully agree with her assertion that games can make a better world. She says that games get people motivated, to achieve more, to share, and ready to get back up when they are playing a game even if they fail whereas in real life when we face challenges or failures we do not feel the same way. I believe that the reason for this difference is because people, gamers or not, know that there will be true consequences of failures/mistakes in real life, that it is not a game where you’ll have a replay or retry or undo bottom. I believe that McGonigal’s assertion kind of downplays on the problems of earth because it turn them into a game that has no real consequences. I agree with her idea of making those trying to solve the problem feel self-motivated and that the problem is solvable, McGonigal calls this urgent optimism